Software Engineering : The Process and Product

CHAPTER 2                 

THE PROCESS

Software engineering is performed by creative, knowledgeable people who should work within a defined and mature software process that is appropriate for the products they build and the demands of their marketplace. The intent of this chapter is to provide a survey of the current state of the software process and pointers.

 

2.1 SOFTWARE ENGINEERING: A LAYERED TECHNOLOGY

There are thousands definition of software engineering, a definition proposed by Fritz Bauer at the seminal conference on the subject still serves as a basis for discussion. Software engineering is the establishment and use of sound engineering principles in order to obtain economically software that is reliable and works efficiently on real machines. The IEEE has developed a more comprehensive definition when it states: Software Engineering: The application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is, the application of engineering to software.

 

2.1.1 Process, Methods, and Tools

Software engineering is a layered technology. Any engineering approach (including software engineering) must rest on an organizational commitment to quality. Total quality management and similar philosophies foster a continuous process improvement culture, and this culture ultimately leads to the development of increasingly more mature approaches to software engineering.

figure 2.1

The foundation for software engineering is the process layer. Software engineering process is the glue that holds the technology layers together and enables rational and timely development of computer software. Process defines a framework for a set of key process areas (KPAs) that must be established for effective delivery of software engineering technology. The key process areas form the basis for management control of software projects and establish the context in which technical methods are applied, work products (models, documents, data, reports, forms, etc.) are produced, milestones are established, quality is ensured, and change is properly managed.

Software engineering methods provide the technical how-to’s for building software. Methods encompass a broad array of tasks that include requirements analysis, design, program construction, testing, and support. Software engineering methods rely on a set of basic principles that govern each area of the technology and include modeling activities and other descriptive techniques. Software engineering tools provide automated or semi-automated support for the process and the methods. When tools are integrated so that information created by one tool can be used by another, a system for the support of software development, called computer-aided software engineering, is established. CASE combines software, hardware, and a software engineering database (a repository containing important information about analysis, design, program construction, and testing) to create a software engineering environment analogous to CAD/CAE (computer-aideddesign/engineering) for hardware.

 

2.1.2 A Generic View of Software Engineering

The work associated with software engineering can be categorized into three generic phases, regardless of application area, project size, or complexity. Each phase addresses one or more of the questions noted previously.

The definition phase focuses on what. That is, during definition, the software engineer attempts to identify what information is to be processed, what function and performance are desired, what system behavior can be expected, what interfaces are to be established, what design constraints exist, and what validation criteria are required to define a successful system.

The development phase focuses on how. Within a software architecture, how procedural details are to be implemented, how interfaces are to be characterized, how the design will be translated into a programming language (or nonprocedural language), and how testing will be performed. The methods applied during the development phase will vary, but three specific technical tasks should always occur: software design, code generation, and software testing.

The support phase focuses on change. The support phase reapplies the steps of the definition and development phases but does so in the context of existing software. The phases and related steps described in our generic view of software engineering are complemented by a number of umbrella activities. Typical activities in this category include:

• Software project tracking and control

• Formal technical reviews

• Software quality assurance

• Software configuration management

• Document preparation and production

• Reusability management

• Measurement

• Risk management

 

2.2 THE SOFTWARE PROCESS

figure 2.2

The Software Engineering Institute (SEI) has developed a comprehensive model predicated on a set of software engineering capabilities that should be present as organizations reach different levels of process maturity. The SEI approach provides a measure of the global effectiveness of a company’s software engineering practices and establishes five process maturity levels that are defined in the following manner :

Level 1: Initial. The software process is characterized as ad hoc and occasionally even chaotic. Few processes are defined, and success depends on individual effort.

Level 2: Repeatable. Basic project management processes are established to track cost, schedule, and functionality. The necessary process discipline is in place to repeat earlier successes on projects with similar applications.

Level 3: Defined. The software process for both management and engineering activities is documented, standardized, and integrated into an organizationwide software process. All projects use a documented and approved version of the organization’s process for developing and supporting software. This level includes all characteristics defined for level 2.

Level 4: Managed. Detailed measures of the software process and product quality are collected. Both the software process and products are quantitatively understood and controlled using detailed measures. This level includes all characteristics defined for level 3.

Level 5: Optimizing. Continuous process improvement is enabled by quantitative feedback from the process and from testing innovative ideas and technologies. This level includes all characteristics defined for level 4.

 

The SEI has associated key process areas (KPAs) with each of the maturity levels. The KPAs describe those software engineering functions (e.g., software project planning, requirements management) that must be present to satisfy good practice at a particular level. Each KPA is described by identifying the following characteristics:

Goals, the overall objectives that the KPA must achieve.

Commitments, requirements (imposed on the organization) that must be met to achieve the goals or provide proof of intent to comply with the goals.

Abilities, those things that must be in place (organizationally and technically) to enable the organization to meet the commitments.

Activities, the specific tasks required to achieve the KPA function.

Methods for monitoring implementation, the manner in which the activities are monitored as they are put into place.

Methods for verifying implementation, the manner in which proper practice for the KPA can be verified.

 

2.3 SOFTWARE PROCESS MODELS

A software engineer or a team of engineers must incorporate a development strategy that encompasses the process, methods, and tools layer to solve actual problems in an industry setting. A process model for software engineering is chosen based on the nature of the project and application, the methods and tools to be used, and the controls and deliverables that are required.

figure 2.3

All software development can be characterized as a problem solving loop in which four distinct stages are encountered: status quo, problem definition, technical development, and solution integration. It is important to remember that each of the models has been characterized in a way that (ideally) assists in the control and coordination of a real software project.

 

2.4 THE LINEAR SEQUENTIAL MODEL

Sometimes called the classic life cycle or the waterfall model, the linear sequential model suggests a systematic, sequential approach5 to software development that begins at the system level and progresses through analysis, design, coding, testing, and support.

System/information engineering and modeling. System engineering and analysis encompass requirements gathering at the system level with a small amount of top level design and analysis. Information engineering encompasses requirements gathering at the strategic business level and at the business area level.

figure 2.4

Software requirements analysis. The requirements gathering process is intensified and focused specifically on softwareRequirements for both the system and the software are documented and reviewed with the customer.

Design. Design process translates requirements into a representation of the software that can be assessed for quality before coding begins. Like requirements, the design is documented and becomes part of the software configuration.

Code generation. The design must be translated into a machine-readable form. The code generation step performs this task. If design is performed in a detailed manner, code generation can be accomplished mechanistically.

Testing. Once code has been generated, program testing begins. The testing process focuses on the logical internals of the software, ensuring that all statements have been tested, and on the functional externals; that is, conducting tests to uncover errors and ensure that defined input will produce actual results that agree with required results.

Support. Software will undoubtedly undergo change after it is delivered to the customer (a possible exception is embedded software). Change will occur because errors have been encountered, because the software must be adapted to accommodate changes in its external environment.

The linear sequential model is the oldest and the most widely used paradigm for software engineering. However, criticism of the paradigm has caused even active supporters to question its efficacy. Among the problems that are sometimesencountered when the linear sequential model is applied are:

  • Real projects rarely follow the sequential flow that the model proposes. As a result, changes can cause confusion as the project team proceeds.
  • It is often difficult for the customer to state all requirements explicitly. The linear sequential model requires this and has difficulty accommodating the natural uncertainty that exists at the beginning of many projects.
  • The customer must have patience. A major blunder, if undetected until the working program is reviewed, can be disastrous.

 

2.5 THE PROTOTYPING MODEL

figure 2.5

Ideally, the prototype serves as a mechanism for identifying software requirements. If a working prototype is built, the developer attempts to use existing program fragments or applies tools (e.g., report generators, window managers) that enable workingprograms to be generated quickly. The prototype can serve as “the first system.” Yet, prototyping can also be problematic for the following reasons:

1. The customer sees what appears to be a working version of the software, unaware that the prototype is held together “with chewing gum and baling wire,” unaware that in the rush to get it working no one has considered overall software quality or long-term maintainability. When informed that the product must be rebuilt so that high levels of quality can be maintained, the customer cries foul and demands that “a few fixes” be applied to make theprototype a working product. Too often, software development managementrelents.

2. The developer often makes implementation compromises in order to get a prototype working quickly. An inappropriate operating system or programming language may be used simply because it is available and known; an inefficient algorithm may be implemented simply to demonstrate capability. After a time, the developer may become familiar with these choices and forget all the reasons why they were inappropriate. The less-than-ideal choice has now become an integral part of the system.

Although problems can occur, prototyping can be an effective paradigm for software engineering. The key is to define the rules of the game at the beginning; that is, the customer and developer must both agree that the prototype is built to serve as a mechanism for defining requirements. The actual software is engineered with an eye toward quality and maintainability.

 

2.6 THE RAD MODEL

Rapid application development (RAD) is an incremental software development process model that emphasizes an extremely short development cycle. The RAD model is a “high-speed” adaptation of the linear sequential model Business modeling.

Data modeling. The information flow defined as part of the business modeling phase is refined into a set of data objects that are needed to support the business. The char acteristics (called attributes) of each object are identified and the relationships between these objects defined.

figure 2.6

Process modeling. The data objects defined in the data modeling phase are transformed to achieve the information flow necessary to implement a business function. Processing descriptions are created for adding, modifying, deleting, or retrieving a data object.

Application generation. RAD assumes the use of fourth generation techniques. Rather than creating software using conventional third generation programming languages the RAD process works to reuse existing program components (when possible) or create reusable components (when necessary).

Testing and turnover. Since the RAD process emphasizes reuse, many of the program components have already been tested. This reduces overall testing time. However, new components must be tested and all interfaces must be fully exercised.

 

Each major function can be addressed by a separate RAD team and then integrated to form a whole. Like all process models, the RAD approach has drawbacks :

• For large but scalable projects, RAD requires sufficient human resources to create the right number of RAD teams.

• RAD requires developers and customers who are committed to the rapid-fire activities necessary to get a system complete in a much abbreviated time frame. If commitment is lacking from either constituency, RAD projects will fail.

• Not all types of applications are appropriate for RAD. If a system cannot be properly modularized, building the components necessary for RAD will be problematic. If high performance is an issue and performance is to be achieved through tuning the interfaces to system components, the RAD approach may not work.

• RAD is not appropriate when technical risks are high. This occurs when a new application makes heavy use of new technology or when the new software requires a high degree of interoperability with existing computer programs.

 

2.6.1 The Incremental Model

The incremental model combines elements of the linear sequential model (applied repetitively) with the iterative philosophy of prototyping. Referring to Figure 2.7, the incremental model applies linear sequences in a staggered fashion as calendar time progresses. Each linear sequence produces a deliverable “increment” of the software.

figure 2.7

 

2.6.2 The Spiral Model

The spiral model, originally proposed by Boehm [BOE88], is an evolutionary software process model that couples the iterative nature of prototyping with the controlled and systematic aspects of the linear sequential model. A spiral model is divided into a number of framework activities, also called task region.

Customer communication, tasks required to establish effective communication between developer and customer.

Planning, tasks required to define resources, timelines, and other projectrelated information.

Risk analysis, tasks required to assess both technical and management risks.

Engineering, tasks required to build one or more representations of the application.

Construction and release, tasks required to construct, test, install, and provide user support (e.g., documentation and training).

figure 2.8

Customer evaluation, tasks required to obtain customer feedback based on evaluation of the software representations created during the engineering stage and implemented during the installation stage.

 

2.6.3 The WINWIN Spiral Model

figure 2.9

Boehm’s WINWIN spiral model defines a set of negotiation activities at the beginning of each pass around the spiral. Rather than a single customer communication activity, the following activities are defined:

1. Identification of the system or subsystem’s key “stakeholders”

2. Determination of the stakeholders’ “win conditions.” (A stakeholder is anyone in the organization that has a direct business interest in the system or product to be built and will be rewarded for a successful outcome or criticized if the effort fails.).

3. Negotiation of the stakeholders’ win conditions to reconcile them into a set of win-win conditions for all concerned (including the software project team).

 

2.6.4 The Concurrent Development Model

figure 2.10

The concurrent process model can be represented schematically as a series of major technical activities, tasks, and their associated states. This generates the event analysis model correction which will trigger the analysis activity from the done state into the awaiting changes state. The concurrent process model is often used as the paradigm for the development of client/server11 applications (Chapter 28). In reality, the concurrent process model is applicable to all types of software development and provides an accurate picture of the current state of a project.

 

2.7 COMPONENT-BASED DEVELOPMENT

Object-oriented technologies provide the technical framework for a component-based process model for software engineering. The objectoriented paradigm emphasizes the creation of classes that encapsulate both data and the algorithms used to manipulate the data. If properly designed and implemented, object-oriented classes are reusable across different applications and computer-based system architectures.

figure 2.11

The component-based development (CBD) model incorporates many of the characteristics of the spiral model The unified software development proces is representative of a number of component-based development models that have been proposed in the industry. Using the Unified Modeling Language (UML), the unified process defines the components that will be used to build the system and the interfaces that will connect the components. Using a combination of iterative and incremental development, the unified process defines the function of the system by applying a scenario-based approach (from the user point of view).

 

2.9 SUMMARY

Software engineering is a discipline that integrates process, methods, and tools for the development of computer software. A number of different process models for software engineering have been proposed, each exhibiting strengths and weaknesses, but all having a series of generic phases in common.

 

Reference : Software Engineering : A P R A C T I T I O N E R ’ S A P P R O A C H 5 edition. Roger S Pressman.

Related post -> Software Engineering : The Process and Product Chapter 1

One thought on “Software Engineering : The Process and Product

  1. Pingback: Software Engineering : The Process and Product | Bagus's blog

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s